Now Playable
Command your crew. Hunt the enemy. Survive the silence.
This prototype is password-protected — use hydrophone to get in.
About the Game
Silent Depths puts two World War II submarines against each other in a slow, methodical duel beneath the waves. This is not a fast-paced shooter. There are no quick reflexes required, no twitch mechanics. Instead, you face a far more difficult challenge: making the right decisions with incomplete information.
As captain, you manage your crew across critical ship systems — engines, sonar, weapons, life support, and hull integrity. Each crew member can only be assigned to one station at a time, and every system needs attention. When a torpedo strikes, it doesn’t just reduce a health bar — it damages specific systems that your crew must scramble to repair while still keeping the sub operational.
Meanwhile, your enemy is doing the same thing. Somewhere in the dark water, the other sub is hunting you just as you hunt them. You’ll rely on sonar contacts, educated guesses, and careful positioning to line up torpedo shots. The game ends when one submarine becomes completely inoperable — every system destroyed, every option exhausted.
It’s a game about resource allocation under pressure, where the most dangerous weapon isn’t a torpedo — it’s uncertainty.
Gameplay
Assign crew members to operate, maintain, and repair submarine systems. Every assignment is a trade-off — reinforcing one station means leaving another vulnerable.
Torpedo impacts damage specific systems, not abstract health points. A hit to engines slows you down. A hit to sonar blinds you. Crew must repair under fire.
Line up your shots carefully. Torpedoes are limited and the enemy is hard to find. Every launch is a calculated risk based on incomplete sonar data.
You never have the full picture. Sonar gives you fragments — a bearing here, a contact there. Piecing together the enemy's position is half the battle.
Matches play out over careful, deliberate turns. The tension builds not from speed, but from the weight of each decision and the dread of what you can't see.
No health bars. The game ends when a submarine is completely inoperable — every critical system offline, no way to fight or flee.
Gallery
Early prototype footage from Silent Depths. Click any image to enlarge.





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