Archived Project
Ancient power. Pirate ambition. An island that fights back.
About the Game
A pirate crew makes landfall on a mysterious island scattered with the ruins of an ancient civilization — something like Atlantis, long forgotten by the outside world. Among the crumbling temples and overgrown plazas, your crew discovers artifacts of extraordinary power: relics that can summon warriors from nothing.
But the island isn’t empty. The native inhabitants have no intention of surrendering their homeland to a band of pirates. As you explore and activate artifact generators, they rally their own forces to push you back into the sea.
You play as the captain, directing a small crew that landed with you. Your crew members explore the island, revealing the map and uncovering resources. The captain only moves to locations the crew has already scouted. Crew members serve as defensive units — they won’t assault the enemy base, but they’ll hold ground and protect your operations.
The critical decision: you can sacrifice a crew member to activate a resource generator, giving you access to offensive units and powerful spells. Every sacrifice strengthens your army but weakens your ability to explore and defend. It’s a constant tension between expansion and survival, between building power and staying alive long enough to use it.
Gameplay
Send your crew into the unknown to reveal the island map and discover resource locations. The captain follows where crew have already been — you can't lead from the front.
Discover remnants of a lost civilization. Artifacts serve as the foundation for summoning units and casting spells — the island's own power turned against its defenders.
Sacrifice a crew member to activate a resource generator. Gain access to offensive units and spells, but permanently lose a defender and explorer. Every sacrifice is a gamble.
Summoned units march across the island toward the enemy. The natives do the same. Two forces clash in the middle while you manage resources and positioning behind the lines.
As the captain, you direct operations but don't fight on the front lines. Your decisions — where to explore, what to sacrifice, when to push — determine the battle's outcome.
The natives aren't passive. They summon their own units, defend their territory, and will push back hard. You're the invader here — expect resistance.
Gallery
Screenshots from the current build. The game is functional but visuals are still being refined.







Details
Project Status
Ravenforge Isles was the first game we built. It was in active development for about a year and reached a functional state — the core mechanics work, the game is playable, and the pieces fit together.
After evaluating the project, we made the decision to shelve it and focus our energy on Silent Depths. The mechanics were interesting, but the concept didn't have the depth to justify a full release at this time.
The existing build is still available on itch.io if you want to see where it got to. If we ever revisit Ravenforge Isles, updates will be shared through our Discord and social channels.